TECHNOPRENEURSHIP

Finding Solutions to Real-World Problems
Experience is at the heart of the learning process at School of Computing and IT (SOCIT). We ensure our students are equipped with the relevant skills and expertise to harness the potential of software to solve real-world problems and challenges of the future. Our graduates are groomed to become more than just specialised technicians - they are trained to be performing innovators and problem-solvers of the industry.

To achieve this, we employ a variety of teaching and learning strategies that expose our students to real-life scenarios and industry-relevant experiences. These challenging yet rewarding experiences enhance students’ learning and enable them to hone their skills.

Throughout their duration of study, students are encouraged to explore, experiment and express their ideas and techniques in pursuit of gaining deeper insight into the field of ICT. This ultimately enables our graduates to apply their knowledge to make an impact in the real world.
 
 
Competitions
Students are given the opportunity to sharpen their programming and problem-solving skills through participation in various national and international competitions. This challenges them to apply their knowledge, obtain feedback from experts, demonstrate teamwork, boost their confidence, as well as enhance their communication and business presentation skills. Some of the competitions that students have taken part in over the years are:
  • AngelHack
  • Celcom Project U.O.X
  • Digi Mobile Challenge
  • E-Genting Programming Competition
  • F-Secure National Inter Varsity Security Tech Quiz Championship
  • Hilti Big Data Analytics International Competition
  • Microsoft Imagine Cup
  • MNCC Computing Challenge
  • IHL-MSC Malaysia Start-Up Challenge
  • Standard Chartered ICT Competition
Students at Work
Our students are involved in industry research and projects that provide real solutions to real problems. These opportunities put their technical skills to test and add to their repository of experiences, which will better prepare them for the workplace. Active participation in such research work and real-life projects also enables them to manage the challenges commonly faced by the industry.
 
 
Real-life Industry Projects
  • Advanced Emergency Report System
    – St. John Ambulance
  • BagBot (Innovative Idea with Creative Designs)
    – Standard Chartered Bank
  • Content Management System
    – DoBot Bike Station Sdn. Bhd.
  • DiGi Hackaton and Mobile Apps Challenge: FutsalFive (iOS Platform)
    – DiGi
  • Genuine Validation System
    – Packtica Sdn. Bhd.
  • HRIS – Human Resource Information System
    – AIESEC
  • Info Banjir Malaysia (Windows Phone App)
    – Microsoft
  • Instajob
    – Google
  • MathsInMobile
    – Taylor’s University
  • Online Polling System for Student Representatives
    – MARA Professional College
  • Plus Toll Rate App (Android Platform)
    – PLUS
  • Scheduling, Reporting and Notification System
    – Star Aquatics Sdn. Bhd.
  • WiseCycle (Windows Phone App)
    – Microsoft
Innovative Student Project
The School encourages and enables students to undertake innovative projects in its quest to nurture budding technoprenuers. Some of these projects have featured in nation-wide competitions and have been awarded for their accomplishments. A selection of projects are as follows:
 
Traquer
Traquer is an innovative solution aims to reduce road accidents caused by buses and provide safety assurance and peace of mind for the bus passengers. To achieve road safety, Traquer provides an integrated web-based and mobile solution that includes incident reporting and management, real-time alerts, tracking, reporting and management coupled with data analytics for end users. Traquer is also a social empowered road safety app and acts as a voice of public transport users.
 
Project FeedOn!
With the vision to solve world hunger and to address food wastage and revolutionize charity food distribution in Malaysia, FeedOn! gives charity homes easy access to excess food from manufacturers. The app provides a platform to match manufacturing companies that have excess food production with charitable institutions. Once there is a match, volunteers will be prompted and mobilized to pick up the food and donate it to those in need, creating another avenue for volunteers to help out more.
 
Pocket Mall
Pocket Mall is a mobile app that gives an online platform for those who want to start their own business using the Internet. The app encourages users, particularly business-minded college and university students to sell new or hand-me-down clothes, shoes, accessories, or anything in between to gain extra point.
 
Ensuerer
Ensuerer is an online-based insurance product that insures damaged, lost or stolen smartphones and other portable digital gadgets. Without the need for agents, Ensuerer crowdsources funds from people, who pay for monthly subscriptions for the product.
 
Wakker App
Wakker App is a precise journey planner that integrates all types of public transportation and routes. Featuring three phases of function, this mobile app aims to improve its user’s public transportation experience. It wakes up commuters who dozed into sleep during the trip as it calculates and informs commuters about public transport vehicle’s estimated time of arrival for those waiting for their rides. It will also feed location data for users who have already embarked on their journey.